Touch My Katamari Review

Na na, na na na na na na na na, Katamari Damacy!  I have to admit that the Katamari series is one of my favourites of all time – largely because it is utterly, unashamedly, wonderfully odd.  But whilst the first couple of Katamari games on the PS2 oozed creativity, the franchise has become a little bit stale and lacking in imagination of late.  So do the Prince and the King of All Cosmos turn over a new leaf in honour of being a Vita launch title?

  • Developer: Namco Bandai Games
  • Publisher: Namco Bandai Games
  • Reviewed On: PS Vita (digital download)
  • Also available on: PS Vita (game card)
  • Release Date: Available Now

If you’ve played a Katamari game before, you’ll certainly agree with me on one thing: all the games in the series have character.  They’re unique.  They’re… odd.  Strange, even.  But that’s always been part of the charm. Whilst all the Katamari games have never pushed the hardware that they run on to anything that could be considered approaching the limit, the sheer simplicity, craziness and downright fun of the games have helped the series find its way into many a gamer’s heart.

But there’s also another thing that could be said about the series: it’s become rather stagnated and predictable.  Sure, the first Katamari games were truly original, but the series has certainly been guilty of resting on its laurels for some time now.  Oddly enough, this is something that’s played off in the story of Touch My Katamari. The King of All Cosmos has gone off the rails and turned into a bit of a slob.  You, as the Prince, are charged with revitalising the King through – you guessed it – rolling up increasingly massive balls of stuff in order for the King to make new stars with, thereby demonstrating that he hasn’t lost his metaphysical mojo.

It was certainly brave of Namco to acknowledge and use the idea that fans of the Katamari series had become disenchanted with it on the grounds of recycling old levels and gameplay concepts – presenting an opportunity for Touch My Katamari do do something truly different.  Sadly, this opportunity was squandered – whilst I agree that there’s only so much you can do with the gameplay mechanic of rolling up stuff into a giant ball, the vast majority of the concepts and levels in Touch My Katamari are unashamedly lifted from earlier games in the Katamari series.  That’s not to say that the game isn’t fun – it is – but it could have been so much more.

Like many of the other titles we’ve seen in the Vita’s launch lineup, Touch My Katamari utilises some of the new input features on Sony’s handheld. Much like the woefully unplayable iOS versions of Katamari, you can opt to move Prince around using the touchscreen.  I wouldn’t recommend it. Moving around using the twin thumbsticks feels so right in a Katamari game and, frankly, the alternatives feel kludgy in comparison.  Thankfully, the back touch panel is utilised in an interesting way in Touch My Katamari, allowing you to pull and stretch your Katamari should the fancy take you.  Whilst doing this isn’t necessary to complete the game, stretching your Katamari into a long sausage so that it can hoover up items in a tight space is implemented well and certainly useful.

Apart from these Katamari-related spherical gymnastics – and the ability to dress up the King of All Cosmos (no, really) – there’s very little that’s new to be found in Touch My Katamari.  Sure, there’s alternate versions of each level, but there are only 8 of those to begin with, and the main part of the game can be polished off in a little under two hours.  Considering this is one of the pricier Vita launch titles, there should be much more on offer here. Relying on consumers playing yet another Katamari game through rose-tinted specs can only get you so far.

I can really only recommend Touch My Katamari to people who are die-hard fans of the Katamari series.  There is fun to be had here, but considering the game regularly pokes fun at the lack of originality of the preceding installments of the series, the bitter taste of irony and missed opportunities rather mires the whole experience.

Tried and tested Katamari gameplay
Wonderfully odd
Great soundtrack

Very short
A distinct lack of original content
Only likely to appeal to fans of the series

Touch My Katamari – Official Site
The author purchased a review copy of this game.

Tags: , , , , ,

Comments

  1. Matthew J

    I’m glad I don’t have the same history with Katamari. This is the first one I’ve ever played (besides the demo on the 360,) and I am absolutely loving it. There’s something zen-like about rolling things up into a giant ball. I can see why the series has a following and why there have been so many games.

  2. I love Katamari, and I’d love to have a new Katamari game for my vita, but I think I’m going to have to wait for a price drop or a sale before I shell out the cash for this one.

  3. Lukas Heinzel

    Not intrested in katamari, not intrested in the vita.

Leave a Reply

BRB UK 582: A Tale of Two Kongs

Finally we are, here for you. It's the latest show, with the Podcast crew

Tabletop Tuesday

BRB Weekly Events; Tabletop Tuesday   You may have seen...

Big Red Barrelcast 43: RIP Philip Seymour Hoffman

On this week's episode, Dave, Kev and PacManPolarBear are joined by Yoshifett to blabber on about Philip Seymour Hoffman, Nintendo, and Gears Of War.

BRB UK 470: 12 Inches of Christmas

Here's your first gift while the team are away, let's take a look at this year's best games

BRB Boom 95: LeBron’s Groin Band-Aid

Don't call it a comeback, it's a new episode of the Boom

Element Gaming Palladium Keyboard

Richard reviews a gaming keyboard with an elegant design and pretty lights - What more could you want?

© Big Red Barrel 2011 - 2024