Mass Effect 3 Cry-Babies Up In Arms About Game They Didn’t Make

For every positive action the gaming community carries out to improve its collective reptuation, there seems to be about four or five or six or twelve negative ones which completely offset the good deeds with a smorgasbord of poorly-channeled anger, ill-thought reasoning and general stupidity. For some reason, Bioware has been taking a lot of flak lately, whether it’s regarding out-of-context remarks made by one of their writers five years ago (who just happens to be of the Fairer Sex) or by bringing out some game called Mass Effect 3 and having it end in a manner not everybody feels is fitting. Everything they seem to do is massively controversial, no matter how much they try to please everyone – it’s a bit of a tricky situation.

There’s only one workable solution for the Canadian gaming superpower to adopt – they have to start sucking. Or just do what they’re already doing, and ignore the very vocal minority too busy rubbing up their Shepard cardboard cutouts to listen to reason and understand that remaking a rather crucial aspect of a multi-million-dollar videogame is kind of unreasonable.

Bioware’s latest controversy involves the ending of Mass Effect 3, which is apparently So Goddamn Terrible that people are complaining to America’s FTC – yes, that FTC – about the game, demanding their money back because publisher Electronic Arts released a game which “did not live up to any of [their] claims”. There’s a huge, extremely well-researched and ultimately rather depressing list (potentially full of spoilers) on Bioware’s forums of the “claims” which EA have not delivered on, each one a little more laughably worrying than the next. All this over a game they’ve spent money on as an entertainment product – not as a controlling share of Bioware, which seems to be what many think they have purchased.

The people that assemble these lists are the kind of wimpy cry-baby self-entitled asshole freaks who spend their time hopelessly masturbating to Miranda cosplay, build their N7 suits out of cardboard and lick their collectors editions in a way Jessica Chobot could only dream of. They’re in the same kind of league as people who buy a ticket to a bad movie and then demand it back from the box office afterwards.

Not that, it should be stressed, I’m implying Mass Effect 3 has a bad ending. Far from it. I have no doubt the conclusion is excellent. If Bioware can create such a huge and loyal fanbase with an award-winning arrangement of gameplay, visuals, sound and story in Mass Effect and Mass Effect 2, that same team should really be able to retain those fans by the time the credits of Game Number Three start to roll. But by the time Game Number Three hits the shelves, the community makes the game their own, ultimately claiming it as their pet without asking Bioware if they can keep it first. So if the dog craps on the carpet and doesn’t do all the tricks it’s being asked to do, it’s hardly Bioware’s fault. They just got you the pup they thought was best.

Ultimately, the development studio isn’t going to calm the mass of teeming freaks down. Fanboys are fanboys, and if Mass Effect 3 doesn’t end exactly as they want it to then haters are gonna hate. The reason this debacle is so ridiculously pathetic is down to those haters being unable to back up any endlessly bitchy and snide complaints with something actually useful to Bioware: constructive criticism. But this criticism, constructive or not, won’t change things because some one-percenters said so.

Mass Effect 3 is not a product made by fans for fans – like its forebears, the game is created by Bioware for the audience exactly as they see fit, and they will not submit to the groundless complaints of tedious, boring weirdos at a cost of tens, if not hundreds of thousands of dollars just to try and make a minority happy – at least not right away. If they don’t get it right second time around, the fans will demand retakes, and retakes, and retakes. It’s an unworkable system.

By all means, complain about weapon balancing or difficulty or anything that can be fixed easily with a patch. Asking Bioware to change something as big as ME3‘s ending and expecting them to just listen because Somebody Said So is the biggest heap of shit I’ve heard in this industry. They’ll get nowhere harassing federal institutions because they didn’t like the ending of a game. Without a doubt, I encourage them to tell people about how important games are, but there’s nothing actually offensive about the ending of the game itself – these rather vocal owners of a game they play religiously are turning the gaming community into a laughing stock in the eyes of people who have more important things to worry about. The folks at the FTC can’t and won’t give a damn about Shepard’s story wrapping up differently from how a minority expected or wanted it to. These jokers, whiners, cry-babies and losers need to grow a backbone, quit whining, and just concentrate on actually having some fun with Mass Effect 3, a title made with care by people who just want you to love it like they did a game or two ago.

Source: Destructoid Source: SPONG.com

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Comments

  1. Simon

    Agreed. Sickens me how pathetic the gaming community is.

  2. Lukas Heinzel

    There are certain crtics, which are understandable, in general they are of course false. But isnt it true that you havent even finished mass effect 3? If you did, its ok, but if not its a little arrogant to write posts in a tone like this.
    Well, i liked the tone of the ending, i always feel bad at the end. Its the same with metal gear solid 4 or any other game which concludes a saga.
    People dont want their experience to end and thats really what happened here. They stayed with mass effect for 5 years and now its all over?

    This just cant be.

    • So what you’re asking for is that Bioware never stop making Mass Effect instead of wrapping up the series and moving onto pastures new?

      You need to remember that, while game developers have an objective to please whoever they are releasing the game for, they aren’t employed by them. They can’t bend to the will of some grouchy Mass Effect fans just because they say so. A 60 dollar copy of Mass Effect 3 is an entertainment product consumed by choice; it’s not a stake in the company itself – so why feel entitled to act like it is?

  3. Chubbaluphigous

    I would like to point out that it isn’t a vocal minority that doesn’t like the ending. That the majority of the people who don’t like the ending are acting far more civil than you are giving them credit for. The FTC thing is crazy but they don’t represent the majority of the “movement”. It feels weird to call it a movement because well… video games.

    The word entitled is being over used to insult people who would have liked a better ending. It really only applies to those who say they are “owed” or “deserve”. Everyone got what they paid for, a game titled Mass Effect 3. Being unhappy with what they got and wanting it to be better does not mean they are acting entitled. It is unprecedented to want a piece of entertainment changed, for what most would see as the better. However with games being what they are and the use of the internet, this is an achievable goal and not at all unrealistic. You can’t patch a movie that is in the theaters or a book on a shelf, but you can change game code.

    What is with calling everyone “cry-babies”? There are some other people who are doing this and it reads to me like, “Just like the thing I like, and if you can’t like the thing I like then shut up.” It is like putting down a group of people you disagree with places you up on some sort of internet high ground. It doesn’t. If you think the ending was fine, then cool. Voice your opinion but insulting those who are vocal with a conflicting opinion only hurts you.

    If you would like a more informed perspective on what the opposition to the Mass Effect 3 ending is doing and how Bioware/EA are responding, then please read this post on the Bioware Social Network. You only need to read the first post but it is a long one. Very informative.

    http://social.bioware.com/forum/1/topic/355/index/10084349/1
    (Reference point: If you don’t know who Marauder Shields is, then he is the last enemy you kill before going through the beam to the end game.)

    Brent Knowles, lead designer on DA:O and worked on Baulder’s Gate and Neverwinter Nights, has some interesting thoughts on the issues at hand. Here is link that compiles his statements that he made on his blog.

    http://www.reddit.com/r/masseffect/comments/r0z6p/brent_knowles_lead_designer_on_dragon_age_origins/

  4. Diarmuid

    I actually liked the ending., but I can also see why people are complaining.

    As for asking for a new ending, unlike other types of media, this is not unheard of in games. Fallout 3 did it not too long ago.Also, for those who have finished the game, there is a piece of text at the end which seems to me, to imply that Bioware were already thinking of adding such content.

  5. Surely you need to have finished the actual game to write this article? How can you understand what all the hoo-haa is about if you havent finished it?
    The FTC reports are ridiculous. Some aspects of the argument however, are not.
    Also, its not just deranged, crazy fanboys at work here. Civil and pleasant criticism about the ending is in the majority, in fact over $60,000 has been donated to charity by gamers who feel the ending wasn’t good enough. I dont think these people who donated are the kind of people you describe in your article.
    It doesn’t seem like you’ve actually investigated anything. You heard about the FTC complaints and went on a tirade about how this is making the gaming community look bad when in fact, your very own article (on a gaming website) is making the gaming community look bad.

    I’ve finished the game. The ending is pretty much as expected. But any Mass Effect fan can see why the controversy is there whether they liked the ending or not.
    As for people who haven’t finished the game, their opinions regarding the endings are pretty much invalid, as is this rant

  6. Tad

    Will this series just end already. seriously, it must be one of the most overrated games ever created. Its full of long winded converstations that poor me to tears, the enitre universe seems to have the same look and feel instead of planet to plant, the characters just aren’t that interesting and the story just doest grip me at all. It’s just feels like they milked it because they could.

    • GOOD NEWS! The trilogy ended with Mass Effect 3. So you can now get back to shooting people in the face with giddy abandon without having to worry about such pesky things as story arcs. 🙂

      • Well, for one I rarely play shooters and story is the main reason I play games. ME series has had a pretty rubbish story arc in my opinion. It’s been drawn out and down right tedious. Doesn’t it bother you the WHOLE universe has the same vibe and feel to it? Least in KOTOR things felt different on each planet etc… I suggest you look at games like Broken Sword, The Whispered World and so on a better story arc. Least the character development felt natural in those games and not forced down your throat with the usually quests and so on that you need to do just to open another dialogue path.

  7. Ryan, the fact that there is an online “movement” about the ending to ANY video game is absolutely ridiculous.  This is not something that you have to finish the game to have an opinion on (I finished it and loved the ending), this isn’t just about this specific ending.  I mean, the bitching is, but what Jon is writing about is gamers’ sense of entitlement.  Not like it is anything new, but this has taken it to a whole new level.

     

    Unruly or civil, it doesn’t matter.  This is not your game.  If there are BioWare employees who are complaining about it, then I would listen.  What we have is a bunch of self-righteous ass holes who think they deserve whatever they want.  $60,000 donated to charity for a new ending???  How about people donate to charity BECAUSE THEY WANT TO f***ing HELP PEOPLE?

     

    This is sad.  No matter how you put it, this is sad.  One of, if not the, best gaming series of all time is taking SO much heat because people think they deserve more from it?  Anyone who is seriously asking or expecting BioWare to remake the end ought to be ashamed of themselves.

     

    I hope they don’t.  I hope they vocally tell everyone who is bitching to F*** off and don’t buy their games if they don’t like them.  That would make me even more of a BioWare fan than I already am.

  8. Diarmuid

    “Once you finish a film, it doesn’t belong to you anymore — it belongs to the audience to interpret it the way they feel like interpreting.”

    – Clint Eastwood, 2005

    Unlike films however, with the advent of DLC in games, elements [like endings] can be changed.

    [BTW I do not want it changed, just mentioning this to try to explain why some gamers may feel their sense of entitlement is acceptable in this case]

  9. Zombellic

    With any series be it Book, TV, Film or games we invest our time and take our chances. The greater the journey the more likely people are going to be displeased with the ending.

     

    Lost, Lord of the Rings (book) and Stephen Kings Dark Tower being my biggest disappointments. Strangely I didn’t mind the BSG ending they at least foreshadowed it.

  10. The FTC stuff is a bit much, and the fan demands being made are a bit much too. However, I’m sorry, but 99% of the gaming peers I know who have finished Mass Effect 3 did not like it. Why? Because it’s terrible. The people who did not like the ending may not be the majority, maybe, but they are far, far from a tiny minority. As evidenced by just how big a deal this has become. Because while some fans are acting entitled and foolish, Bioware is very very aware just how unpopular their ending actually is.

    I just don’t see how anyone can spin Mass Effect 3’s color coded, variations on three outcomes ending as a good way to end the series. Even if you don’t hate the ending, I find it hard to believe it’s the ending any fan would have asked for or wanted.

  11. Chubbaluphigous

    Mike, do you differentiate between wants a better ending and demands a better ending?  The word entitlement is being used to the point that it seems to be losing its meaning.  Wanting something is not the same as acting entitled to it.

    I want a big ass tasty burrito right now, but that want doesn’t mean I’m acting entitled to it.  I want Mass Effect 3 to have a better ending, but that want doesn’t mean I’m acting entitled to it. 

    In my line of work if a customer is unhappy with what they got, we take it back and fix it.  Whether it is different than what they thought they ordered, or they just really didn’t like how it turned out.  Does that mean that my restaurant is just giving in to customers with a bloated sense of entitlement?

    At this point the “movement” doesn’t just represent making Bioware fix the ending.  This is the customers pushing back against negative industry trends.  Here is a former game developer putting it better than I can.

    [spoiler]
    I’ve noticed something about the Retake Mass Effect movement, and all of our problems with the game and the ending – they all come back to problems inherent to the game design industry. Or rather, they come back to the BIGGEST problem in the industry – unreasonable deadlines and crunch time.

    As someone who has worked in the games industry, and who has friends who still work in the industry, I can tell you that every big game has these same problems.

    Let’s assume, for the sake of this post, that the Indoctrination theory is not true. Think about all the mistakes in the end sequence. They can all be explained by lazy workarounds, rushed developers, and last minute changes or cuts.

    • “1M1”, “Dream Trees”, “Shadow Broker Ship Panels”, “Star Child = Dream Child”: These are all just recycled models or textures. We could concoct a scenario where these are recycled to create a dreamlike atmosphere, or we could realize that this is an industry standard. When you’re given a deadline that is difficult to meet, you will cut corners wherever you can. If you need a blasted landscape and you already have a model called “dead_tree”, you’ll just use that and move on. The “1M1” on the walls of the supposedly never-seen-by-organics Catalyst is recycled directly from other areas of the Citadel and some of the mechs (LOKI mechs in ME2 have it on their forehead).
    • Tali’s Head was just a Photo Edit: This one’s obvious. Some artist was playing around in Photoshop to quickly put together a few mock-ups of what Tali might look like, using a picture from google images to make it fast and easy. He or she showed this series of pictures to some higher-up, and the higher-up said “that one, put that one in the game”. The artist likely protested and said that it was just a test shot, but the higher-up said “It’s fine, we don’t have enough time to change it anyway”.
    • Same 3 Ending Cutscenes: This one is so obvious I’m surprised they haven’t been called on it more. Rendered cutscenes are expensive and time-consuming to make, so much so that almost every cinematic “trailer” we see was not made by the developers. Most of these cinematics are outsourced to Chinese or Korean studios. The ONLY reason that we ONLY get three endings, and all three endings are almost identical, is because BioWare was on a deadline and this was the easiest way to cut corners.
    • Player Choice Doesn’t Matter: Ask anyone in the game industry about the lead-up to Mass Effect 3 and they will all respond the same way “I don’t know how they’re going to bring all of these choices to unique conclusions and still finish the game within the next 5 years”. BioWare was given a 2 year deadline by EA to finish ME3. Having ALL your choices throughout all three games come to a unique conclusion at the end of ME3 would have doubled their development time, even if it was all done with the in-game engine.
    • No closure: Again, thanks to the way that player choice in ME2 could change the cast of ME3, every player could theoretically have a different cast of characters. They would have had to create ending “closure” scenes for every character, and change that scene based on the choices you’ve made throughout the game. There are what, 19 different squad mates in all the Mass Effect games? That is a lot of work to do just for the ending, wouldn’t it be easier to just leave it ambiguous?

    CONCLUSION:The option to make the ending abrupt, same-y, ambiguous, and derivative was appealing to the development team because it helped them meet an unreasonable deadline. The writers were probably all but directly told to remove player choice, character closure, and vastly different endings from the design process.

    This is a problem that permeates the game industry. 80-hour work weeks for 6 month long “crunch times” are standard and expected. Publishers speak to project directors who have no concept of how much work is actually needed, and those project directors agree to a deadline that the actual development team can not possibly meet. Features are cut, design documents are re-written, and yes even stories are re-written to meet an arbitrary deadline.

    EA is one of the biggest offenders as far as this is concerned. They don’t have a bad reputation because they publish bad games, they have a bad reputation because they ruin good games and franchises by setting unreasonable deadlines.

    You aren’t just fighting for a better ending to Mass Effect 3, you’re fighting against the biggest problem in the entire industry – a problem that has ruined countless games and franchises.

    TL;DR – Unreasonable deadlines are responsible for the ME3 ending being bad, and probably every other problem in the games industry.

    [/spoiler]

  12. Chubbaluphigous said
    Mike, do you differentiate between wants a better ending and demands a better ending?  The word entitlement is being used to the point that it seems to be losing its meaning.  Wanting something is not the same as acting entitled to it.

    I want a big ass tasty burrito right now, but that want doesn’t mean I’m acting entitled to it.  I want Mass Effect 3 to have a better ending, but that want doesn’t mean I’m acting entitled to it. 

    In my line of work if a customer is unhappy with what they got, we take it back and fix it.  Whether it is different than what they thought they ordered, or they just really didn’t like how it turned out.  Does that mean that my restaurant is just giving in to customers with a bloated sense of entitlement?

    At this point the “movement” doesn’t just represent making Bioware fix the ending.  This is the customers pushing back against negative industry trends.  Here is a former game developer putting it better than I can.

    Actually, I do think people are acting as if they’re entitled to it.  I think that’s a much worse trend than dev companies being rushed by their publishers.

     

    Also, I’m going to just throw this out there, I liked the ending to ME3.  I hope they make more games in the same universe and hopefully with some of the same characters, but I like how Shepard’s story ended.  I liked that it was a bit open-ended.  I don’t feel cheated that every decision I made ended up not having an effect on the direction of the story, because I had an awesome time working through the story itself.

     

    Do you know what the size of the game would have to be in order to please all of these (yes, I’m going to say it too) cry babies?  No matter how you put it, when it goes from “being unhappy” to “trying to get BioWare to make a new ending,” that’s acting as if you deserve more than what they gave you.  There is just no other way to put it.

  13. Zombellic

    BTW do you guys realise that the spoiler boxes aren’t working on the article page.

  14. Chuck-Lee-Campbell

    Sounds like a butthurt ME fanboy wrote this article.

    BTW nice way to generalize everybody, idiot.

  15. Cory

    I don’t know about you guys… but I’m really enjoying my Normandy shaped Yacht that EA so graciously gave me to say nothing but good things about the ending.

  16. Zombellic

    Mike said
    ANYONE WHO LIKES MASS EFFECT IS A FANBOY. JON, YOU f***ing IDIOT.

    I thought Fanboy was generally a term used to label an apologist or advocate for a game or console.

    You know someone who won’t see any wrong in a blinded fashion. I have taken offence at the business model used on the game but I still bought it and the DLC. Why because I’m a huge fan (and not enough people seemed to care) but I won’t pretend to be happy.

     

    Urban dictionary says.


    1. A person who is completely loyal to a game or company reguardless of if they suck or not. 
  17. Farko

    Gamers have the funniest reactions to things ever. It’s like watching an angry toddler. Or those annoying kids off Super Sweet 16 yell at their parents for getting them the high end sports cars they wanted in the wrong colour.

    No other forms of entertainment have to put up with this. No one walks into an art gallery and expects someone to repaint a picture they don’t like. No one expects the makers of “I am legend” to get the crew back together and film a different ending at their expense. Sure it’s more plausible, but it still takes time, effort, and money to “fix” something they already considered good enough to go out.

  18. Benton

    The biggest beef from me is not being able to tell the Reaper Kid “fuck you, I won’t do what you tell me” and make him leave it up to us to solve our own problems. The theme of pretty much the whole trilogy is self-determination and freedom, and in the last 2 minutes of the game, we are denied that completely.

  19. Monkeyspunk

    Eh, to me the Mass Effect story has always been about the characters and their interactions/developement.  Would I have liked an ending that wrapped up all of their stories in nice, tidy packages?  Sure…will I still play through the game and trilogy multiple times and enjoy the hell out of it?  You’re damned right I will.

     

    I guess my problem with all this criticism is that other than me wanting to know what happens to all my buddies, I’ve never been that impressed with the story.  The core of ME’s story is riddled with sci-fi cliches and stereotypes.  The whole “nameless evil from beyond the stars” thing is tired and unimaginative.  They did their best to give it a decent spin, and it works as a foundation for the character stories, which is where I think most the meat of ME is to be found.  Hell…give me a free DLC comic that tells me what happened to all the characters and I’d be pretty OK with it.

     

    Rant Complete

  20. Zombellic

    Monkeyspunk said 
    The core of ME’s story is riddled with sci-fi cliches and stereotypes.  The whole “nameless evil from beyond the stars” thing is tired and unimaginative.

    Really how many times has it been done? I can’t think of many games to have done it. (At least in the RPG genre which I mostly play.)

    The Reapers remind me of Lovecraft’s Cthulhu mythos and the deep ones/great old ones.

  21. Monkeyspunk

    Zombellic said

    Monkeyspunk said 
    The core of ME’s story is riddled with sci-fi cliches and stereotypes.  The whole “nameless evil from beyond the stars” thing is tired and unimaginative.

    Really how many times has it been done? I can’t think of many games to have done it. (At least in the RPG genre which I mostly play.)

    The Reapers remind me of Lovecraft’s Cthulhu mythos and the deep ones/great old ones.

    I was referring to general sci-fi cliches and stereotypes.  Not exclusive to video games.

  22. Ploogle

    Brilliant article! Very well-written and good points. Hats off.

     

    Now everyone, shut up about the ending.

  23. Sikander

    As much as I completely disagree with Jons generalisation of gamers who didn’t like the ending, what is the point of changing it? Regardless of what DLC comes out, the ORGINAL game and experience will always have that ending. That’s the ending Bioware envisioned and thats the ending you will always get regardless of DLC. You must be in complete and utter denial if you think that by changing the ending a couple of months after the game is released, you’re going to forget about the ORGINAL one like it never existed. The first 2 games were about the ability of choice. The ending of Mass Effect 3 represents the end of that ability. Hence, why it’s the end of the trilogy. It’s just completely tainted a fantastic saga.

  24. Mahagna

    ME3 fans are upset with Bioware’s vision.

    People hate on the fans.

     

    Star Wars fans are upset with George Lucas’s vision.

    People hate on George Lucas.

     

    I don’t get it.

  25. Mahagna said
    ME3 fans are upset with Bioware’s vision.

    People hate on the fans.

     

    Star Wars fans are upset with George Lucas’s vision.

    People hate on George Lucas.

     

    I don’t get it.

    That would make sense if people were demanding he re-make the ending to Return of the Jedi…

  26. Total Biscuit

    Wow, way to write about something you clearly don’t know anything about.

    If you’d done the slightest bit of research into why the vast, VAST majority of people who have actually finished the game are extremely dissapointed by this shoddy, plot hole ridden let downs of an ending (singular) that’s only significant variation is the colour of space magic used, then you shouldn’t have voiced this incredibly aggressive, spiteful and idiotic whining rant.

    Sure, the FTC thing is going a bit far, but the fact that EA is now offering full refunds to cover there arses, and the fact every bit of advertising and dev promise about the ending turned out to be flat out lies shows they have a case for the false advertising claim.

    Do your job and actually look up why the overwhelming majority are upset, and unsatisfied.

  27. M

    Are you being serious right now with this article? I honestly thought this kind of garbage journalism and click-baiting would go away with the move to BRB. Everyone always blamed Lono for these kind of articles, but I guess it wasn’t his fault after all. Well, I guess if this is the kind of crap I can expect from BRB, consider me gone.

  28. Jon, I can’t be certain.  But I do believe this gentleman doesn’t like your article.  M, what’s the next game’s ending you’re going to try to change?

  29. tiita

    while i agree with the article in some respect i must add i didn’t really like the ending at all for a number of reasons and loads of people seems to feel the same way. i’m really hoping you were trolling there.. if you were not well..

    i agree.. if this was a book, we wouldn’t ask a writer to re-write the end. but this a video game. and it works on a different level. it’s a lot more personal.. isn’t it what choices are all about? it’s just natural people react this way

    i loved mass effect. one of the better games i played. and while i still love the game i felt very disappointed with this third instalment. not because the game was better, worst or samey, but just because of the what the developer gave us. mass effect fanboys had high expectations for this last episode.. EA gaves SW episode 1 with – jar jar binks

    so while like in episode 1 i try to forget everything up to the pod race, in mass effect i would do the same up to the last 2 hours

    personnally i would have waited quite happily another year for it.. paid quite easily £100 for it.

    but it had to be done properly.. the game had to give what players want or expect from a game of this type. in the end.. unfortunately it just felt short

    so, why do i think the end was bad? the end was terrible because

    _there was no closure. bear in mind. i’m not against not closing it properly or you know, showing that “things may kick off again” type of thing.. but that was absolutely a shite way of doing it. it made very little sense and it was completely unrealistic.. on top of that we were promised the end. that’ wasn’t it.. it was left very open with no.. – what happens next bit.. can’t say much more without going into spoilers
    _the end was totally random.. in true nature of (bad) gaming development: the boss at the end of the level has nothing to do with the level and the mechanics you just practiced. and this was no different. the end had very little bearings on anything that happened in the story. i completed it less than 10 hours ago and i still have no idea wtf happened in the last few minutes, what it was said or how any of it happened.
    _there was one ending. we have been working and chosing and playing in making whatever choices we wanted. i guess we all expected something more from bioware which really tried really hard to get us to hate them: character transfer bug, anyone? or day one almost necessary DLC?

    if you like the ending good for you.. it is a personal thing. to me mass effect 3 was just like having great sex for an entire night and get the most miserable orgasm..

    bah

  30. I have no idea what you’re talking about.

  31. Shanghai Six

    I didn’t mind the ending; but only when I found out about all the palette-swap nonsense as opposed to having a multitude of different endings did I start getting angry about it.

    That being said, the single ending I did get was fine; just wish the previous two games actually meant something.

  32. I think people have romanticized the amount of changes you can control throughout the first two games… I don’t think it’s as vast as everyone seems to think it is.

  33. Zombellic

    I think I’m half way thru so far it seems like all of the new characters/loyalty missions introduced in ME2 were just so you could get a bunch of cameo appearances in ME3.

     

    The selection of companions so small and half of them are new characters. Still a great ride so far and I’m enjoying the cameos but I wanted more returning companions.

    also what would be the squad size for someone who lost [spoiler]Garrus and Tali[/spoiler] in ME2?

  34. Zombellic said
    so far it seems like all of the new characters/loyalty missions introduced in ME2 were just so you could get a bunch of cameo appearances in ME3.

    What?  Your companions were gotten in ME2 to stop the collectors…  If you didn’t kill them at the end then they are still alive in ME3 and you get to see all of them at some point.  This is exactly the attitude I was talking about in my article about having impossible expectations.

  35. Zombellic

    Mike said

    Zombellic said
    so far it seems like all of the new characters/loyalty missions introduced in ME2 were just so you could get a bunch of cameo appearances in ME3.

    What? Your companions were gotten in ME2 to stop the collectors… If you didn’t kill them at the end then they are still alive in ME3 and you get to see all of them at some point. This is exactly the attitude I was talking about in my article about having impossible expectations.

    No I simply feel that many of the characters in ME2 were better characters and how many of the new guys and gals are playable characters in ME3? 0.

    How is it an impossible expectation to ask for more than appearances from the characters introduced in one half of the previous games.

    I never said you don’t see them I said they are unplayable. Look I love the game but would have liked a better choice of companions. Hardly a reason to call me unreasonable.

    Also 5 playable characters feels quite small compared to what they have made us used to.

    Surely even if the game is one of the greatest games ever made there are still room for criticism. I would hope that we the fans of this game don’t turn into the next Halo fanboy that can’t see any wrong.

    Sidenote: still haven’t finished yet but it worries me that the only person I know who 100% defends the ending is also the worst Halo fanboy I know.

  36. Zombellic said
    Mike said

    Zombellic said
    so far it seems like all of the new characters/loyalty missions introduced in ME2 were just so you could get a bunch of cameo appearances in ME3.

    What? Your companions were gotten in ME2 to stop the collectors… If you didn’t kill them at the end then they are still alive in ME3 and you get to see all of them at some point. This is exactly the attitude I was talking about in my article about having impossible expectations.

    No I simply feel that many of the characters in ME2 were better characters and how many of the new guys and gals are playable characters in ME3? 0.

    Well, that’s not what you said.  You said it seemed like the only reason you got those characters in 2 was so you could see them for a sec in 3.  If you meant something other than what you said, then how is one to know what you mean?

  37. Zombellic

    Mike said

    Zombellic said
    Mike said

    Zombellic said
    so far it seems like all of the new characters/loyalty missions introduced in ME2 were just so you could get a bunch of cameo appearances in ME3.

    What? Your companions were gotten in ME2 to stop the collectors… If you didn’t kill them at the end then they are still alive in ME3 and you get to see all of them at some point. This is exactly the attitude I was talking about in my article about having impossible expectations.

    No I simply feel that many of the characters in ME2 were better characters and how many of the new guys and gals are playable characters in ME3? 0.

    Well, that’s not what you said. You said it seemed like the only reason you got those characters in 2 was so you could see them for a sec in 3. If you meant something other than what you said, then how is one to know what you mean?

    I’ll stand by what I actually said. It feels like the characters introduced in ME2 make only Cameo appearances and I thought it was implied the lack of them being playable was missed. Cameo may be a little exaggerated but not much, hell the most prominent Recurring NPC is Wrex from ME1.

    Your reply stated that all those characters make appearances which is really agreeing with my post then calls the expectation of anything more unreasonable.

    Anyway,
    I get the impression that from Wrex, Kaiden, Ashley, Liara vs Grunt, Miranda, Jack, Legion, Samara, and Thane that the ME2 characters with the exception of Wrex are the fan favourites. So what do we get Liara and Ash/Kaiden. As for the numbers ME gave us (I think) 6 companions sequels are generally expected to go beyond the previous game and ME2 didn’t fail with 11 (free) companions. Now expecting more than 11 companions I admit would be a little greedy but for the 2nd sequel to have the smallest roster (and day one DLC for an extra) is lower than realistic expectations they have encouraged.

  38. Fisherman

    Is it critical that the number of companions was lower in ME3 than it was in ME2? It makes total sense to me that there are less companions in ME3, considering the conceit of ME2 was to “build a team” to take on the Collectors. ME3’s plot was much less about the team itself and much more about building an army of species to take on the Reapers.

     

    The way ME3 handled the entry and exit of key members of the ME2 team made their roles more impactful, in my eyes. Mordin’s beautifully handled portion of ME3 is a prime example of that.

  39. Zombellic

    Fisherman said

    Is it critical that the number of companions was lower in ME3 than it was in ME2? It makes total sense to me that there are less companions in ME3, considering the conceit of ME2 was to “build a team” to take on the Collectors. ME3’s plot was much less about the team itself and much more about building an army of species to take on the Reapers.

    The way ME3 handled the entry and exit of key members of the ME2 team made their roles more impactful, in my eyes. Mordin’s beautifully handled portion of ME3 is a prime example of that.

    Not critical but 6 then 11 then 5. I’d have been happy 7 and not having the Human male whose name I can’t even remember.
    Still fair comment and perhaps those moments work so well because of how the loyalty quests helped flesh out those characters.
    But those same emotional bonds makes me want to go into battle with them.

    Actually when you look at it I’m not even counting Ash/Kaiden as PCs for the amount of time you get with them, so they only kept Tali, Liara and Garrus. Rather less a case of neglecting ME2 and more a case of small selection.

    Given free choice I’d have Wrex(or Grunt), Garrus. Miranda, Edi, Jarvik (on the disc), Mordin, Thane, Tali. With some of them not lasting the whole game due to “events”

  40. Cory

    I was disappointed there was no Krogan this time.

     

    And I don’t really count Tali as a squad mate because you get her so late in the game.

     

    Introducing new squad mates was a bad idea. EDI is OK because she was in the second game, but Vega was completely pointless. Why would I want to bring a new guy along when I can bring previous squad mates and have much more interesting dialogue?

     

    They should have put more squad mates from the second game in so you could have more dialogue options. But I guess that would have been more work for Bioware and they were already short on time for this dev cycle.

    Also, considering both Garrus and Tali could die in the second game, I’m curious as to what happens if you don’t have either for the third game. Garrus especially since he’s with you most of the third game. You’d be stuck with 3 squad mates(if you don’t have Javik) until Ashley/Kaiden gets better again. Talk about limiting your options.

  41. Fisherman

    Cory, I think if Garrus or Tali were dead they got replaced by their “brother” or “cousin” or something – you had a replacement Turian or Quarian for them. Not sure how that could have been handled better without removing the option for them to be dead in ME2 in the first place.

     

    Personally I never felt lacking for options (though a Krogan like Grunt in the squad is always a good idea), and alternatively felt almost overwhelmed by the squad choices in ME2, always worried I was missing something critical by choosing the “wrong” or perhaps less entertaining squad members. I’m of the mindset that, Krogan participation notwithstanding, the squad that was with you throughout ME3 was the right squad for this narrative.

     

    But hey, that’s just me. Big surprise: Different people were looking for different things from this game.

  42. Zombellic

    Kaiden didn’t get better in my game and he hasn’t been replaced. I never take Vega with me so that leaves Javik (because in my eyes I bought a £45 game), EDI and Garrus who are my favorites then Tali who I just like and Liara who I couldn’t care less for since her attitude in part 2.

  43. Fisherman

    Zombellic said
    Kaiden didn’t get better in my game and he hasn’t been replaced. I never take Vega with me so that leaves Javik (because in my eyes I bought a £45 game), EDI and Garrus who are my favorites then Tali who I just like and Liara who I couldn’t care less for since her attitude in part 2.

    An honest question: Would you have rather had Mordin, Wrex, Jack, et. al. as squadmates and had them removed from the narrative portions they were a part of?

  44. Badhaggis

    [spoiler]

    http://www.gamefront.com/mass-effect-3-ending-hatred-5-reasons-the-fans-are-right/

     

    It just seemed rushed, all of the Earth/ Citadel bit did.

    [/spoiler]

  45. D

    FTC is ridiculous but i understand how the fans feel about the ending.

  46. Zombellic

    Fisherman said

    Zombellic said
    Kaiden didn’t get better in my game and he hasn’t been replaced. I never take Vega with me so that leaves Javik (because in my eyes I bought a £45 game), EDI and Garrus who are my favorites then Tali who I just like and Liara who I couldn’t care less for since her attitude in part 2.

    An honest question: Would you have rather had Mordin, Wrex, Jack, et. al. as squadmates and had them removed from the narrative portions they were a part of?

    There are missions where you can only pick one squad mate because the story forces you to take a squad member who is needed for the narrative so the game already allows both options just with a very small number of characters.

    They’re also quite happy to reduce your squad size thru injuries/death so why not give us Wrex, Mordin, etc at least for a limited time.

  47. i just watched titanic 3d and the freakin ship sank!!! MF i’m getting my money back.

  48. pulpvelvet

    For me, I hated the ending of ME3. And by hated, I mean HATED. There was no closure, no logic and no explanation for anything. The way it’s paced, it seems that Joker was in mid-transit, running AWAY from the battle (which I don’t think Joker would ever do. Where is he going? What’s he doing it for? F’ed if I know. And what about all those other races of beings that came to the aid of Earth when the gates blew? Are they stranded? That’s kind of a long trip home, if you ask me. There’s just nothing there to explain, well, ANYTHING. I appreciated everything else right until the final cut-scene.

    That being said, am I mad at Bioware for the ending we got? No. Am I going to sign on with some pathetic class action lawsuit to demand a better ending? HELL NO! I have better things to do with my time than quibble with corporate America over the ending of a freaking video game. I enjoyed my time with it. The world was compelling and I loved the different characters and didn’t think the story was so bad. So does the ending suck? Yeah, it does. Does that fact diminish my enjoyment of the series as a whole? Absolutely not.

    While I feel the article is a little harshly worded, I think the points made are valid. So you got a crappy ending, deal with it. Suck it up, pansies. There are more important things in the world to get all up in arms about.

  49. Zombellic

    So I’m at the point of no return and have completed every mission available including the extra ones I got from ME2 and ME3 DLC and I still don’t have enough military strength to have the 4,000-5,000 needed to get all the endings.

     

    So it appears Bioware lied about all endings being available without multiplayer.

     

    If you can believe that Bioware did their best to make a game the customers would like and completely failed with the ending fair enough that’s just a case of them failing the faith the fans had in their abilities. What really bothers me is all the double talk and falsities they have told us about this game.

  50. Providence

    DLC can go fuck itself. You payed you played. The story doesn’t count as a broken purchase, the game works, they decided the story, all of you need to shut the fuck up.

    If you hated this game’s story ending, GO MAKE YOUR OWN ART HOW YOU WANT TO MAKE IT.

    Or just keep bitching, demand that artists change their paintings, directors remake their films, and developers remake their games. Asking that they change it AT ALL is too much. What makes you all better than the people who actually create things?

    If I was Bioware, I’d have given the 99% that hate the ending a giant middle finger to stick up your tight asses. You are consumers not creators, gtfo.

  51. Zombellic

    Providence said
    DLC can go F*** itself. You payed you played. The story doesn’t count as a broken purchase, the game works, they decided the story, all of you need to shut the F*** up.

    If you hated this game’s story ending, GO MAKE YOUR OWN ART HOW YOU WANT TO MAKE IT.

    Or just keep bitching, demand that artists change their paintings, directors remake their films, and developers remake their games. Asking that they change it AT ALL is too much. What makes you all better than the people who actually create things?

    If I was Bioware, I’d have given the 99% that hate the ending a giant middle finger to stick up your tight asses. You are consumers not creators, gtfo.

    That’s a rather foul rant I’d rather not see, by all means disagree with someone but there is no call for directing an obscene rant at people.

     

    Not everyone is complaining about the ending. Some like me are complaining that they lied about this game in pre-release statements and whilst I wouldn’t go to the extreme of backing a lawsuit I do believe I have bought a PRODUCT that was technically miss sold based upon the makers description.

    I still say that just calling this art is a cop out, this is art and product. Yes I buy a CD or watch a movie I take my chances but if I’m given inaccurate details about the art before purchase then the produce can be described as miss sold. If I simply dislike the art then sure that’s tough you just take more care next time you consider buying from that provider.

  52. Zombellic

    opps

  53. Those inaccurate details being…….?

     

    Is it because you feel you didn’t have enough choice?  Did they hint at having more choice than you felt you actually did?  What constitutes you being satisfied with something enough?

     

    I may be wrong, but I don’t remember them saying, “You’ll be making 25 game-changing choices and will be able to see 4 different endings without putting in more than 30 hours.”

     

    I dunno… still smells like self-entitlement over someone else’s product.  If you played it and didn’t like it, damn.  It happens.

     

    Perhaps, and just stop and think about this for a second.  Is it even remotely possible that you may have taken something they said (something vague, like “You will be making choices that affect the game in a very real manner”) and then decided that meant that every choice you make will drastically change the game?  Cause that’s what I see…

  54. Someone

    Providence said
    DLC can go F*** itself. You payed you played. The story doesn’t count as a broken purchase, the game works, they decided the story, all of you need to shut the F*** up.

    If you hated this game’s story ending, GO MAKE YOUR OWN ART HOW YOU WANT TO MAKE IT.

    Or just keep bitching, demand that artists change their paintings, directors remake their films, and developers remake their games. Asking that they change it AT ALL is too much. What makes you all better than the people who actually create things?

    If I was Bioware, I’d have given the 99% that hate the ending a giant middle finger to stick up your tight asses. You are consumers not creators, gtfo.

    I just want to say one thing: ugh…

     

    You know the thing that bothers me the most about all of this? Not art integrity for sure, the idea that the response to Mass Effect 3’s ending could negatively impact future games/movies/books can only be argued from a ridiculous slippery slope. Definitely not the issue of whether or not the game was falsely marketed to making you believe your choices mattered (spoiler: it was).

    What really scares me is this trend that says that gamers are all overly entitled and that their criticisms are being made from some overly high, lofty, unreasonable standard. Sure, a lot of gamers are immature and have unrealistic expectations and responses to a lot of things, the reaction to Mass Effect 3’s ending is a perfect example. These people are morons and should be ignored. But as Zombellic said, we’re consumers. To a certain point we absolutely should act like we are entitled to a better product if something dissatisfies us. That is the very nature of consumerism, we ask for better products, the competition capitalize on it, and it drives the industry forward. There is nothing worse for a consumer and better for a corporation than a complacent consumer, and indeed, corporations love things like fanboyism (you don’t think developers blatantly exploit fanboyism? Look at EA with Battlefield 3’s marketing, it’s genius) and gamers themselves telling others to shut up and not make any sort of demands or criticism if they aren’t pleased with something.

    I can’t see this any other way. You can’t say “you didn’t make this so stop bitching about it”. There’s nothing worse than treating corporations as more people than consumers, don’t fall into the notion of “gamer entitlement”. It’s not good for you, me, or anyone else.

  55. Someone said

    Providence said
    DLC can go F*** itself. You payed you played. The story doesn’t count as a broken purchase, the game works, they decided the story, all of you need to shut the F*** up.

    If you hated this game’s story ending, GO MAKE YOUR OWN ART HOW YOU WANT TO MAKE IT.

    Or just keep bitching, demand that artists change their paintings, directors remake their films, and developers remake their games. Asking that they change it AT ALL is too much. What makes you all better than the people who actually create things?

    If I was Bioware, I’d have given the 99% that hate the ending a giant middle finger to stick up your tight asses. You are consumers not creators, gtfo.

    I just want to say one thing: ugh…

     

    You know the thing that bothers me the most about all of this? Not art integrity for sure, the idea that the response to Mass Effect 3’s ending could negatively impact future games/movies/books can only be argued from a ridiculous slippery slope. Definitely not the issue of whether or not the game was falsely marketed to making you believe your choices mattered (spoiler: it was).

    What really scares me is this trend that says that gamers are all overly entitled and that their criticisms are being made from some overly high, lofty, unreasonable standard. Sure, a lot of gamers are immature and have unrealistic expectations and responses to a lot of things, the reaction to Mass Effect 3’s ending is a perfect example. These people are morons and should be ignored. But as Zombellic said, we’re consumers. To a certain point we absolutely should act like we are entitled to a better product if something dissatisfies us. That is the very nature of consumerism, we ask for better products, the competition capitalize on it, and it drives the industry forward. There is nothing worse for a consumer and better for a corporation than a complacent consumer, and indeed, corporations love things like fanboyism (you don’t think developers blatantly exploit fanboyism? Look at EA with Battlefield 3’s marketing, it’s genius) and gamers themselves telling others to shut up and not make any sort of demands or criticism if they aren’t pleased with something.

    I can’t see this any other way. You can’t say “you didn’t make this so stop bitching about it”. There’s nothing worse than treating corporations as more people than consumers, don’t fall into the notion of “gamer entitlement”. It’s not good for you, me, or anyone else.

    This isn’t a damn can opener that was defective.  People are pissed about the creative side of the game and DEMANDED they change it!  That’s ridiculous!  If people want to talk about how they were disappointed by a game, fine.  Say how crappy it was and (don’t just say, but actually) don’t buy their next game.

    Demanding they fix an ending to a game because it wasn’t good enough for you is horse s**t.  Plain and simple.  That’s where the awful sense of entitlement comes in.

  56. Zombellic

    How about the fact that despite claims otherwise after I have put in 85hrs and completed every mission available in the game inc DLC I am stuck at the point of no return without enough points to have access to all the endings. They promised that wouldn’t be the case.

     

    For me I’m stuck because

    1, I don’t really like online gaming much, that’s one of the reasons RPG’s are my favorite genre

    2, whilst I have a lovely fast internet connection it does have a habit of dropping out for short periods at peak times.

    3, Being made to feel like I am being forced to play online makes me not want to do it even more.

    4, For me it spoils the story, When a few games of multiplayer where 4 combatants fight off a few dozen enemies can make as much difference to my chances of success as saving entire races/planets.

     

    I haven’t once complained about the story (I haven’t gotten to the “bad” bit) it just seems that very little care has been taken to treat the fans/consumers/reason their able to make games in a decent manner. Now Bethesda are far and away my favorite dev team and I just hope that the moaning and whinning (yes it’s kinda fair to call it that.) puts them off ever treating their supporters in this manner.

  57. You know there are a lot of missions that are time-sensitive…. are you sure you completed them all?  I know I wasn’t able to, because some of them disappeared before I could get to them.  😛

     

    Also, it looks like the best way to get war assets is to scan solar systems.  You have to do that in order to max your readiness.  You can choose to do that or raise it by playing online.  Completing missions alone isn’t enough.

  58. Zombellic

    Mike said
    You know there are a lot of missions that are time-sensitive…. are you sure you completed them all?  I know I wasn’t able to, because some of them disappeared before I could get to them.  😛

     

    Also, it looks like the best way to get war assets is to scan solar systems.  You have to do that in order to max your readiness.  You can choose to do that or raise it by playing online.  Completing missions alone isn’t enough.

    Not time sensitive some just disappear if not completed before Tuchanka. I might have missed a couple of missions but I don’t think so. From what I can gather the maximun reported score is just over 7,000 or 3,500 after the 50%.

     

    I scanned every system to 100% and have no missions left. It seems a poor design to have mission disappear after Tuchanka without warning.

     

    There seems to be conflicting reports about whether you need 4 or 5,000+ to unlock all endings so I need somewhere between 58% and 72%. It seems a bit sneaky because anyone buying 2nd hand or renting the game won’t be able to play the “ultimate ending.” Not that I blame the makers for wanting to discourage resales. but yet again this console gen is forgetting about anyone not connected to the net.

     

    I forgot to add a couple more reasons online gaming is difficult for me.

    5. To be more sociable with my family I game in the front room so using the mic online.

    6. I need the ability to hit pause a lot of the time because my little one could wake up crying, demand my attention, etc.

  59. Well, I can see you’ve decided to be pissed at them no matter what.  That’s a lot of excuses you’re throwing out there.  tongue

  60. Zombellic

    Mike said

    Well, I can see you’ve decided to be pissed at them no matter what.  That’s a lot of excuses you’re throwing out there.  tongue

    Maybe but equally haven’t you decided to support them in any complaint.

    Bottom line multiplayer should not be needed to achieve single player goals. I haven’t had a gold subscription for most of the time I’ve own the Mass Effect series.

    Another point personally, A couple of weeks ago my family nearly went to stay with another family member to help care for them and in the month or two we probably will. I was planning to take my Xbox with me but I won’t be able to rig it up to the net. So I would have/will be stuck. Bioware know this is wrong why else would they make a fallacious statement assuring fans that multiplayer wasn’t going to be required to unlock all of the single player endings. If I don’t get my rating up before I have to up sticks to my in-laws I’m going to lose whatever rating I’ve already amassed.

    Honestly no excuses this is making it difficult for me to complete my 2nd Favorite game series of all time a series than I have collectively invested about 300hrs in (& that is single play thrus of each game) I put that much time in because I’m a completionist and completing this game without the ultimate ending is just wrong to me. Watching it on YouTube will just piss me off even more.

  61. csm

    I think a lot of people failed to realize that the entire game is the end of the trilogy, and you did see your previous choices pay off along the way. It’s just that people who played the game wanted that to happen in the last 5 minutes. As well as some were expecting, not just a simple slide show, but a 3D rendered cutscene of every choice.

    This game has always been about many paths to the same end. Not a couple paths to thousands of different endings, based off of every single choice that ever happened in the game.

  62. Yoshifett

    csm said
    I think a lot of people failed to realize that the entire game is the end of the trilogy, and you did see your previous choices pay off along the way. It’s just that people who played the game wanted that to happen in the last 5 minutes. As well as some were expecting, not just a simple slide show, but a 3D rendered cutscene of every choice.

    This game has always been about many paths to the same end. Not a couple paths to thousands of different endings, based off of every single choice that ever happened in the game.

    This guy knows exactly what’s up. So does Mike. Consumers in a capitalist society can only be entitled in the sense that they don’t buy things they don’t want. Vote with your wallet. Mad at BioWare? Go ahead and choose not to buy and of their other games (you’ll be missing out on a bunch of great stuff, but I’m sure holding onto your grudges will make up for it.) Also, I love Jon so much for writing this article I wish I could fly over the Atlantic ocean and give him a big ol’ hug.

  63. Dangerous Brian

    Is this argument still going? It’s been over a year!

    Yeah, the ending was a little flat and yeah, not every question is answered. So what? I kinda like the fact that not everything is answered, it adds mystery to the story and although I thought the ending was a little flat, I still enjoyed it.

    I don’t like the fact John Marsden dies at the end of Red Dead Redemption. It needed to happen and they made it the best death in Gaming ever but I would have just liked to have seen him live out the rest of his days in peace. I don’t like the Space part of Spore (without the DLC). I don’t like having to fight Cazadors in Fallout: New Vegas. I don’t like the idiots that insist on insulting people and swearing in most multiplayer lobbies/games. These are my problems, others may disagree with them.

    The point is this, there are many things I don’t like in gaming and I have a method for coping with these situations. To quote an internet idiot, I #dealwithit. Bioware told the story the way they wanted to tell it. Lest we forget, they created the whole universe of Mass Effect and cared for it through ME2 and 3. They are the ones who decide what is canon, not the vocal minority.

    People are gonna complain no matter what. Despite been a year after the fact I expect at least one negative remark aimed at this post. Whatever, it’s my post and nobody can make me change it (except Moderators and Admin, of course). Now I’m going to watch Back to the Future 2 (because Flix) and complain about almost every minute of it, then I’m probably going to get on with the rest of my life.

    P.S. Here’s a wild theory for you
    http://kotaku.com/5991791/one-last-crazy-theory-about-mass-effect-3s-ending

  64. csm

    Brian,

    Sadly, yes. People are still going on about Star Wars, 30+ years later, and haven’t given up on the whole “we want the original unedited series on Blu-ray” part.

    I don’t have any issues with the ending myself. Thought it was pretty brilliant. Bioware managed to not only indoctrinate Shepard but the players as well. Confirmation of this is all the clues and such put throughout the ending sequence, including Shepard suffering from every single symptom of indoctrination (according to the codex), and not just one of them. Every single symptom.

    When asked about this theory at PAX 2012, they subtly said it was meant to be obvious (“we want the content to speak for itself”. Things that speak for themselves don’t need to be explained)

    Although many people were upset that the Reapers are still there and Shepard didn’t defeat them, they did mention that Mass Effect 3 is the end of “Shepard’s story” not the Reaper story arc, during the pre-launch statements, which is what happened.

    Future games will take place before or during Mass Effect 3, but not after.

    The next game is rumored to take place during a war with a different group of soldiers that we’ve never seen before. Sounds to me like it’ll take place during Mass Effect 3 just like they said.

  65. Yoshifett

    I wish they’d never make another Mass Effect game and let its legacy rest on these three brilliant games. The more you dilute a franchise, the more likely it is to lose quality (See: Star Wars, Halo, Call of Duty, etc…)

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