Sikander discusses the viability of Games As A Service for publishers and consumers… as well as surprise mechanics
Let’s delve into some Batman, I Hate Fairyland and more with this week’s episode of Comic Inc
Full house for Team BRB UK, so it’s a good idea to talk some big games like Rainbow Six: Siege, Star Wars: Battlefront, Black Ops III and of course… Destiny.
With the glitz and glamour of this year’s BAFTAs out of the way, we can take the time and look at the winners of the UK’s most prestigious gaming awards.
Pip pip, one and all! For a refreshing change, Jon manages to work out Thursdays and joins Dan and Tim for a gentle romp around the week’s gaming news.
Some games have great communities and are generally enjoyable whether you know who you are playing with or not. Some games, however, have toxic communities that actively discourage people from coming back. What do you do?
With games such as League of Legends, Rusty Hearts, Tribes: Ascend, Blacklight: Retribution and Super Monday Night Combat making headlines, it’s clear that people enjoy the flexibility free-to-play provides for customers. That isn’t to say that the formula is perfect — far from it actually.