Coding for the PS3 was difficult at the beginning, and, as a result, most ports from the 360 were riddled with problems. If you had both consoles at that time, the choice for most multi-platform gaming was a no-brainer: the 360.
Coding for the PS3 was difficult at the beginning, and, as a result, most ports from the 360 were riddled with problems. If you had both consoles at that time, the choice for most multi-platform gaming was a no-brainer: the 360.