A long time ago, on a website far, far away …
The first post I ever wrote for a website was a guide to help people overcome the challenges in a lovely little game called Burnout Paradise. Not only did that give me the addictive taste of writing helpful guides (as well as editorials and reviews) for video games, it started a chain reaction of guides that the readers seemed to enjoy as much as we enjoyed writing them. When I rejoined the amazing staff here at Big Red Barrel, the subject of guides was brought up once again, and I was all for writing some more.
So now I’d like to introduce you to the Big Red Blueprint. A blueprint is used to guide and instruct architects on how to construct their buildings, and the ones here at Big Red Barrel will guide and instruct you to get the most out of your games. Usually our blueprints will be for brand new releases, sometimes they will be for older games that we’re playing during the lull in new releases. Heck, maybe I’ll do one for Burnout Paradise, I’d love a reason to play that game again.
I kid. I don’t need any reason to go back to Paradise.
Later today, the first Blueprint will go up for Diablo 3. It’s just a starter guide with tips and strategies to help people from the very beginning in choosing a character to facing the later levels in Nightmare. It will be completely spoiler-free, which I think is important for any guide.
I wanted to post something to introduce the Blueprints because even though I’ve fallen in love with the name, I can still see it being a left-field name for a strategy guide.
We’re interested to know what you think of the name, and perhaps even what guides you’d like to see in the future. I can say for certainty that after playing hundreds of hours of Skyrim, I could write pages and pages of guides for that game, though I figured it was so long since the release that everyone who cared had already played it.
So sound off in the comments below or on the forums, and let us know what you think.
Tags: Big Red Blueprint